As a Game Designer and Producer, I specialise in combining gameplay sensibilities with structured, people-focused production.
I’m a curious developer who thrives on pushing teams forward and shaping how games feel through mechanics, visuals, and sound working together seamlessly. I create workflows that keep teams aligned and turn creative ambition into deliverable results.
Over ten years as a project lead and growth manager taught me how to guide and support colleagues and stay accountable. My time as a musician, DJ, and actor sharpened my sense of driving emotion, which I now channel both into creating impactful gameplay and boosting my team to success.
📍 Stockholm, Sweden
📧 alexander.gylemo@gmail.com
🌐 English, Swedish
Skills
Unreal & Unity
Intermediate experience with Unreal Engine. Novice experience with Unity and Godot.
Blueprints
Experience with visual scripting in Unreal Engine (gameplay and system scripting).
Management
Much experience from leading teams, managing projects, and guiding coworkers.
Scrum Certified
Experienced in agile project management. Certified Scrum Master.
Rapid prototyping
Experience from creating game mechanic prototypes fast.
Tools/Programs
Experience with Jira, Excel, Miro, and Powerpoint. Advanced experience with Logic X.